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iterationT Shader

 
 
 

SEUS flagship level shader!

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How to use

 
 
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The starting header is

You can drag it from the top right corner.

Optifine / Iris shader support available!

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Optimal settings (Optifine only)

 
 

Settings are required in the right-hand column of the Lighting and Shadows selection screen.

Anti-Aliasing: Off

Shadow quality: 1x to 2x

Rendering Quality: Doesn't matter

Classic Lighting: Default

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Incompatible devices

MAC OS

Intel ARC series graphics card, Intel UHD700 series or earlier integrated graphics card

NVIDIA Geforce graphics card before GTX600

AMD/ATI Radeon graphics cards prior to HD7000

Graphics card or driver released before 2012

 

Download

Version: 3.0.0

List: iterationT 3.0.0, iterationT 3.0.0 Plus

 
 
 

Optifine only

If you only use Optifine, please download this.

Compatibility Improvement

Please select Minecraft 1.20 or higher, or if you are using Iris. (OptiFine can also be used)

Update details

 

1. Major update contents

1. Standby system

1) The new appearance of the sky brought by the new model

2) Full planetary atmosphere simulation

3) Rendering extra-atmospheric objects based on physical models

4) Volume Cloud Adjustment

5) Add ground scattering suitable for atmospheric model​​

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2. Global illumination system

1) Detail and color performance of global illumination has been improved.

2) Remove the artifacts at the edge of the square.

3) Improved transition effects when out of bounds

 
 
 
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3. Underwater rendering

1) Water mist control

2) Rebuild the underwater volume light

3) Adjusting the shape of the caustic lines

 
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4. Volumetric fog

1) A softer mist form

2) Light weight optimization

3) Added refraction rendering option

4) Dramatically reduces the visibility of noise patterns.

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5. Final dimensions

1) New celestial body - black hole

2) Add star ring projection, dynamic starry sky and gravity lens

3) Adjust exposure performance and optimize shadow quality

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6. Lower dimension

1) Strengthening flood fog and reducing jitter

 
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7. Material system

1) New parallax algorithm

2) Added anisotropic filtering support

3) Added PBR self-lighting support

4) Optimization of moisturizing effect

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8. Weather system

1) New raindrop rendering, new snowflake judgment

2) Adapt to rainy weather effects in new atmospheric models

 
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9. Post-processing

1) Add lens glare

2) Rewrite the floodlight algorithm

3) Adjust exposure logic

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10. Caving mode

1) Activating it will greatly improve your visibility in the dark of the cave .

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2. Minor changes

Version compatibility updated to 1.19.

Added multiple custom light adjustments

Adjust azure level curve

Adjust the blocking light level curve

Fine-tune the brightness of various light sources

Added nether environment lighting and fog settings.

Adjust the default blur level of the shadow and add related customization options.

Improved penumbra quality and added penumbra-related customization options.

Adjusted plant underground spawning effect

Added automatic texture pack resolution determination

Added mod block compatibility option.

Fine-tune the wave shape and add relevant customization options.

Adjust block highlight intensity

After adding a translucent rectangle, I added water fog rendering.

Added various customization options for rainy days

Added underwater volumetric fog switch

Added horizon switches to sky and reflection skyboxes.

Optimized metallic sky reflection masking transition

To make it as close to the original as possible, we added fine snow fog and magma fog.

Adjust the blindness effect as close to the original as possible.

The distance calculation method for most fog effects has changed.

Adjust night vision effect

Optimizing Depth-of-Field Sampling Methods

Added auto weighting mode for exposure brightness weighting

Adjust default automatic exposure mode for each dimension

Added shady option.

Adjusted dark light fade effect and added related customization options

Add startup title

Added exclusive rendering effects to the End Portal.

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3. Bugs fixed

Flag translucency effect is lost.

The translucent effect of portable flags is lost.

Snowflakes are not rendering

Lightning not rendering

Magic lighting effect rendering error

There are no translucent blocks.

CTM's overlay feature causes incorrect translucent rendering

High-gloss material blocks raindrops

No wobble in tall grass.

Rendering error when reflection mapping is off

Rendering error when normal maps are turned off

There is a slight offset error in normal.

Rendering error occurs when normals point vertically

Block border rendering error

Collision box not rendering

Fishing lines do not render.

Redstone wire glow effect not rendering

Blazing Man texture is too bright

Black bands appear in the reflection of a perfectly smooth surface.

The level of water mist in the translucent block is abnormal.

The sun and moon lighting replacement times are incorrect.

 

4. Deleted Things

Aurora removal

Remove cloud shadows

Removed plant collision effect

Removed some volume cloud settings.

Removed some depth settings

Remove the SSAO switch

 
 
 

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Use the chat service at the bottom right, or

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